
144*6.94 = 1000

8% = 0.08

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [890,1000]
fv = 5
value = 0

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [778,889]
fv = 5
value = 0.08/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [666,777]
fv = 5
value = 0.16/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [554,665]
fv = 5
value = 0.24/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [442,553]
fv = 5
value = 0.32/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [330,441]
fv = 5
value = 0.40/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [218,329]
fv = 5
value = 0.48/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [106,217]
fv = 5
value = 0.56/2

[State -3, Landing Sound];̗͂ƍU͕ϓ
type = varset
trigger1 = life = [0,105]
fv = 5
value = 0.64/2

[State -2,1];ʏU͐ݒ(␳̓ZqbgĂȂꍇ͕␳Ȃ)
type = attackmulset
trigger1 = var(30) = 0 ;␳ZqbgtO
value = ifelse(var(14) = 0,1.0 + fvar(5),(1.0 + fvar(5))/5) ;~ߒ͍U͔
ignorehitpause = 1

[State -2,1];U͕␳
type = attackmulset
trigger1 = var(30) = 1 ;␳ZqbgtO
Trigger1 = Var(19) %2= 0;2qbgƂ
value = ifelse(var(14) = 0,1.0-(0.04*var(19)) + fvar(5),(1.0-(0.04*var(19)) + fvar(5))/5)
ignorehitpause = 1




[State 10,combo]
type = Varset
trigger1 = MoveHit
persistent = 0
ignorehitpause = 1
v = 30
value = 1





[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = 1
value = ifelse(var(4) = 0,1.0,0.8)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [888,999]
value = ifelse(var(4) = 0,0.96,0.76)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [777,887]
value = ifelse(var(4) = 0,0.92,0.72)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [666,776]
value = ifelse(var(4) = 0,0.88,0.68)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [555,665]
value = ifelse(var(4) = 0,0.84,0.64)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [444,554]
value = ifelse(var(4) = 0,0.80,0.60)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [333,443]
value = ifelse(var(4) = 0,0.68,0.48)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [222,332]
value = ifelse(var(4) = 0,0.64,0.44)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [111,221]
value = ifelse(var(4) = 0,0.52,0.32)

[State -3, Landing Sound];h͕␳
type = defencemulset
trigger1 = life = [0,110]
value = ifelse(var(4) = 0,0.48,0.28)
